LIGHT
10Ultimate Conductor Tyranno
ATK:
3500
DEF:
3200
View:
8030
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.
Ultimate Conductor Tyranno — Power Evaluation
Final Score: 65 ± 6 · Confidence: Medium
- Intrinsic: 64.2 · Deck: 69.8 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Board breaker, Removal
Why it scores here
Ultimate Conductor Tyranno scores as a genuine Dinosaur payoff rather than a stat monster: in all 5 recorded combos it sits in the end board (100% end-board appearances) with an average power index of 85.4 and net card advantage of +3 to +4, and it converts that board into a recurring once-per-turn flip-down of the opponent's entire face-up field plus an attack-everything sequence that burns 1000 and sends Defense Position monsters to the Graveyard without destroying them. Its 3500 ATK is worth nothing by itself in this rubric — the points come from being a reachable, disruptive end-board boss inside a Dinosaur shell where Souleating Oviraptor (94% co-deck) can add it and Double Evolution Pill can summon it past its condition. The ceiling is held down by the banish-2-Dinosaurs-from-Graveyard summon requirement, which makes it dead without Dino setup, leaves it with no self-protection, and locks it into Dinosaur decks. High ATK, DEF and popularity were explicitly not scored.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | It is reached by drawing it in the Dino engine, by Souleating Oviraptor's Dinosaur search (94% co-deck) or by Double Evolution Pill ignoring its summon condition, but the banish-2-Dinosaurs-from-Graveyard clause means it is not live without prior Graveyard setup (inferred/observed). |
| Combo & Conversion | 72 | All 5 recorded combos place it in the end board (100% end-board appearances) with an average power index of 85.4 and board summaries of 3 monsters / 2 bosses with +3 to +4 net card advantage (observed). |
| Resource Economy | 58 | Its combos end at +3 to +4 net card advantage and it can consume a hand/field monster that wants to be destroyed, but the summon itself banishes two Dinosaurs from the Graveyard and the flip effect costs a card each turn (observed). |
| Effect & Interaction | 76 | Once per turn during either player's Main Phase it destroys a monster in hand or field to flip every face-up opponent monster face-down, and its attack line burns 1000 per Defense Position monster and sends it to the Graveyard, bypassing destruction protection and destruction-trigger floating (verified). |
| Material Utility | 45 | A Level 10 Dinosaur body is usable for Rank 10 Xyz or as material, but combo evidence records 0% material role and its Graveyard-banish summon cost makes it a poor generic body (observed). |
| Resilience & Flexibility | 54 | The text grants no protection, so a single negate or removal answers it, though once properly Special Summoned it can be revived by ordinary Dinosaur recursion (inferred). |
| Deck-Building Efficiency | 62 | It is a cheap 1-2 slot payoff inside Dinosaur decks (avg 1.27 copies, 295 of 400 decks run exactly 1) but its Dinosaur-Graveyard condition excludes non-Dinosaur decks, so it is not splashable (verified/observed). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Board breaker/Going-second. Intrinsic ≈ 64.2, Deck ≈ 69.8, Meta = provisional. Modifiers: Graveyard-setup dependency (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Boss-level disruption: once per turn, during either player's Main Phase, it destroys a monster in hand or field to flip every face-up monster the opponent controls face-down.
- Non-destruction removal: it attacks all opponent monsters once each, and each attack on a Defense Position monster burns 1000 and sends that monster to the Graveyard, dodging destruction protection and destruction-trigger floating.
- Recorded as the end-board payoff in 100% of its combos (5/5) with an average power index of 85.4 and +3 to +4 net card advantage.
- Multiple practical access routes in Dinosaur decks: Souleating Oviraptor's Dinosaur search (94% co-deck) and Double Evolution Pill, which summons it ignoring its condition (65% co-deck).
- A 3500 ATK / 3200 DEF Level 10 body still functions as a battle threat and Rank 10 material even when its effect is negated.
Weaknesses
- Cannot be Normal Summoned/Set and must first be Special Summoned by banishing 2 Dinosaur-Type monsters from the Graveyard — a dead card without Dinosaur Graveyard setup.
- No built-in protection or negation; a single negate or removal effect answers it.
- Dinosaur-locked: it cannot be played in decks that do not produce Dinosaur Graveyard fodder, so it is not a generic splash.
- Its flip-down effect is only usable in a Main Phase while it is face-up, so it does nothing on the turn it is answered or while face-down.
Counters / choke points
- Effect negation aimed at its summon or its flip-down activation (Infinite Impermanence, Solemn cards).
- Graveyard disruption that denies the two Dinosaur banishes (for example banishing/countering Souleating Oviraptor or Miscellaneousaurus lines before it can be summoned).
- Non-targeting removal or tribute-type removal (Kaiju-style tributes, board breakers) that does not care about its ATK.
- Preventing it from being Special Summoned at all (summon-negation or anti-Special-Summon floodgates).
Best use
End-board boss and going-second board breaker / finisher. Decks: Dinos, Jurrac, GMX, Evol, Transcendosaurus. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Cannot be Normal Summoned/Set; must first be Special Summoned from hand by banishing 2 Dinosaur-Type monsters from the Graveyard.; Card text: once per turn, during either player's Main Phase, destroy 1 monster in hand or field to change all face-up opponent monsters to face-down Defense Position.; Card text: can attack all monsters the opponent controls, once each; at the start of the Damage Step against a Defense Position monster it may inflict 1000 damage and send that monster to the Graveyard.; Card identity and stats: Level 10 LIGHT Dinosaur, 3500 ATK / 3200 DEF, no archetype, legal in TCG/OCG/MasterDuel/DuelLinks.
- Observed: 400 of 400 sampled decks run it in the main deck at an average of 1.27 copies (295 decks run exactly 1).; 43 distinct archetypes register it, dominated by Dinosaur themes: Jurrac 20.5%, GMX 19.2%, Evol 12%, Dinos 9.5%, Transcendosaurus 8%.; Top partners: Miscellaneousaurus 98.5%, Souleating Oviraptor 94%, Fossil Dig 93%, Evolzar Dolkka 85%, Double Evolution Pill 65%.; Combos: 5 appearances, 100% in the end board, 0% as starter/searched/material/payoff, average power index 85.4, best example power index 100 with 3 end monsters, 2 bosses and +4 net card advantage.; Usage statistics: 100% inclusion in Dinowrestler, Dinos, True Draco, Jurrac and Hazy Flame samples (high inclusion confirms play rate, not intrinsic power).
- Inferred: Souleating Oviraptor can add Ultimate Conductor Tyranno because it is a Dinosaur-Type monster.; Double Evolution Pill can Special Summon it while ignoring its own summoning condition.; Flipping the opponent's face-up monsters face-down prevents them from being used as Xyz/Synchro/Link material and turns off their on-field effects.; Sending a Defense Position monster to the Graveyard at the start of the Damage Step bypasses destruction protection and destruction-triggered floating effects.; Once properly Special Summoned, it is no longer bound by its 'must first be Special Summoned' clause and can be revived from the Graveyard.
- Data gaps: no banlist token — assumed 3 copies (unlimited) combo sample is very small (5 appearances) and carries no starter role/searched-for role/payoff role tags, only end-board appearances no dated metagame sample, so meta power is null/provisional usage statistics mixes large Dinosaur archetypes with tiny 100%-inclusion samples (True Draco, Hazy Flame), which may be small-sample noise guides are snippet-only and provide no quantified combo steps for this card






