Ultimate Conductor Tyranno
LIGHT 10

Ultimate Conductor Tyranno

  • ATK:
  • 3500

  • DEF:
  • 3200

  • View:
  • 8028




Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 5, 2026
65± 6/ 100
Power Score
Intrinsic 64
Deck 70

Ultimate Conductor Tyranno — Power Evaluation

Final Score: 65 ± 6 · Confidence: Medium

  • Intrinsic: 64.2 · Deck: 69.8 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Board breaker, Removal

Why it scores here

Ultimate Conductor Tyranno scores as a genuine Dinosaur payoff rather than a stat monster: in all 5 recorded combos it sits in the end board (100% end-board appearances) with an average power index of 85.4 and net card advantage of +3 to +4, and it converts that board into a recurring once-per-turn flip-down of the opponent's entire face-up field plus an attack-everything sequence that burns 1000 and sends Defense Position monsters to the Graveyard without destroying them. Its 3500 ATK is worth nothing by itself in this rubric — the points come from being a reachable, disruptive end-board boss inside a Dinosaur shell where Souleating Oviraptor (94% co-deck) can add it and Double Evolution Pill can summon it past its condition. The ceiling is held down by the banish-2-Dinosaurs-from-Graveyard summon requirement, which makes it dead without Dino setup, leaves it with no self-protection, and locks it into Dinosaur decks. High ATK, DEF and popularity were explicitly not scored.

Axis scores

Axis Score Evidence
Accessibility 65 It is reached by drawing it in the Dino engine, by Souleating Oviraptor's Dinosaur search (94% co-deck) or by Double Evolution Pill ignoring its summon condition, but the banish-2-Dinosaurs-from-Graveyard clause means it is not live without prior Graveyard setup (inferred/observed).
Combo & Conversion 72 All 5 recorded combos place it in the end board (100% end-board appearances) with an average power index of 85.4 and board summaries of 3 monsters / 2 bosses with +3 to +4 net card advantage (observed).
Resource Economy 58 Its combos end at +3 to +4 net card advantage and it can consume a hand/field monster that wants to be destroyed, but the summon itself banishes two Dinosaurs from the Graveyard and the flip effect costs a card each turn (observed).
Effect & Interaction 76 Once per turn during either player's Main Phase it destroys a monster in hand or field to flip every face-up opponent monster face-down, and its attack line burns 1000 per Defense Position monster and sends it to the Graveyard, bypassing destruction protection and destruction-trigger floating (verified).
Material Utility 45 A Level 10 Dinosaur body is usable for Rank 10 Xyz or as material, but combo evidence records 0% material role and its Graveyard-banish summon cost makes it a poor generic body (observed).
Resilience & Flexibility 54 The text grants no protection, so a single negate or removal answers it, though once properly Special Summoned it can be revived by ordinary Dinosaur recursion (inferred).
Deck-Building Efficiency 62 It is a cheap 1-2 slot payoff inside Dinosaur decks (avg 1.27 copies, 295 of 400 decks run exactly 1) but its Dinosaur-Graveyard condition excludes non-Dinosaur decks, so it is not splashable (verified/observed).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Board breaker/Going-second. Intrinsic ≈ 64.2, Deck ≈ 69.8, Meta = provisional. Modifiers: Graveyard-setup dependency (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Boss-level disruption: once per turn, during either player's Main Phase, it destroys a monster in hand or field to flip every face-up monster the opponent controls face-down.
  • Non-destruction removal: it attacks all opponent monsters once each, and each attack on a Defense Position monster burns 1000 and sends that monster to the Graveyard, dodging destruction protection and destruction-trigger floating.
  • Recorded as the end-board payoff in 100% of its combos (5/5) with an average power index of 85.4 and +3 to +4 net card advantage.
  • Multiple practical access routes in Dinosaur decks: Souleating Oviraptor's Dinosaur search (94% co-deck) and Double Evolution Pill, which summons it ignoring its condition (65% co-deck).
  • A 3500 ATK / 3200 DEF Level 10 body still functions as a battle threat and Rank 10 material even when its effect is negated.

Weaknesses

  • Cannot be Normal Summoned/Set and must first be Special Summoned by banishing 2 Dinosaur-Type monsters from the Graveyard — a dead card without Dinosaur Graveyard setup.
  • No built-in protection or negation; a single negate or removal effect answers it.
  • Dinosaur-locked: it cannot be played in decks that do not produce Dinosaur Graveyard fodder, so it is not a generic splash.
  • Its flip-down effect is only usable in a Main Phase while it is face-up, so it does nothing on the turn it is answered or while face-down.

Counters / choke points

  • Effect negation aimed at its summon or its flip-down activation (Infinite Impermanence, Solemn cards).
  • Graveyard disruption that denies the two Dinosaur banishes (for example banishing/countering Souleating Oviraptor or Miscellaneousaurus lines before it can be summoned).
  • Non-targeting removal or tribute-type removal (Kaiju-style tributes, board breakers) that does not care about its ATK.
  • Preventing it from being Special Summoned at all (summon-negation or anti-Special-Summon floodgates).

Best use

End-board boss and going-second board breaker / finisher. Decks: Dinos, Jurrac, GMX, Evol, Transcendosaurus. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Cannot be Normal Summoned/Set; must first be Special Summoned from hand by banishing 2 Dinosaur-Type monsters from the Graveyard.; Card text: once per turn, during either player's Main Phase, destroy 1 monster in hand or field to change all face-up opponent monsters to face-down Defense Position.; Card text: can attack all monsters the opponent controls, once each; at the start of the Damage Step against a Defense Position monster it may inflict 1000 damage and send that monster to the Graveyard.; Card identity and stats: Level 10 LIGHT Dinosaur, 3500 ATK / 3200 DEF, no archetype, legal in TCG/OCG/MasterDuel/DuelLinks.
  • Observed: 400 of 400 sampled decks run it in the main deck at an average of 1.27 copies (295 decks run exactly 1).; 43 distinct archetypes register it, dominated by Dinosaur themes: Jurrac 20.5%, GMX 19.2%, Evol 12%, Dinos 9.5%, Transcendosaurus 8%.; Top partners: Miscellaneousaurus 98.5%, Souleating Oviraptor 94%, Fossil Dig 93%, Evolzar Dolkka 85%, Double Evolution Pill 65%.; Combos: 5 appearances, 100% in the end board, 0% as starter/searched/material/payoff, average power index 85.4, best example power index 100 with 3 end monsters, 2 bosses and +4 net card advantage.; Usage statistics: 100% inclusion in Dinowrestler, Dinos, True Draco, Jurrac and Hazy Flame samples (high inclusion confirms play rate, not intrinsic power).
  • Inferred: Souleating Oviraptor can add Ultimate Conductor Tyranno because it is a Dinosaur-Type monster.; Double Evolution Pill can Special Summon it while ignoring its own summoning condition.; Flipping the opponent's face-up monsters face-down prevents them from being used as Xyz/Synchro/Link material and turns off their on-field effects.; Sending a Defense Position monster to the Graveyard at the start of the Damage Step bypasses destruction protection and destruction-triggered floating effects.; Once properly Special Summoned, it is no longer bound by its 'must first be Special Summoned' clause and can be revived from the Graveyard.
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combo sample is very small (5 appearances) and carries no starter role/searched-for role/payoff role tags, only end-board appearances no dated metagame sample, so meta power is null/provisional usage statistics mixes large Dinosaur archetypes with tiny 100%-inclusion samples (True Draco, Hazy Flame), which may be small-sample noise guides are snippet-only and provide no quantified combo steps for this card











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